Famed game designer Nick joins Mark, Erica, and Brian to consider fundamental questions about the activity of gaming (Nick calls games "arbitrary limits on meaningless goals") and what constitutes a casual game: Is it one that's easy (maybe not easy to win, but at least you don't die), one meant to be played in short bursts, or maybe one with a certain kind of art style, or … [Read more...] about PMP#46: “Casual” Games with Diner Dash’s Nick Fortugno