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PMP#103: Queering Video Games w/ Naomi Clark

August 25, 2021 by Mark 2 Comments

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While LGBTQ+ representation in video games has been improving (as with other media), Naomi Clark (who designed games for LEGO, Gamelab, Fresh Planet, Rebel Monkey, et al) has something more disruptive in mind when arguing for game “queerification.” The prototypical video game includes a more-or-less linear progression through a pre-defined story to a defined win condition, and anything that challenges that tradition to allow more self-expression is a step in the direction of queering. Many popular games now include a sandbox aspect that allows players to make their own decisions, and this gestures at a continuum of freedom in player-game relations, with the extreme being a game that just provides a platform for players to create their own games.

Mark Linsenmayer and guest co-host Tyler Hislop engage Naomi about topics like how games train us, character creation, glitches, speed runs, gamifying tasks, and economic and industry pressures in game design. Some games we touch on include The Sims, The Last of Us, Cyberpunk, and Mass Effect.

Read Naomi’s presentation on “Queering Human-Game Relations.” Get involved with the NYU Gamecenter where Naomi works. You can also play her early game Sissyfight 2000 free online. A couple of her other creations that come up in our discussion include Wonder City and the card game Consentacle. Read her wisdom on Quora and follow her on Twitter @metasynthie.

Some sources reviewed to prepare for this episode include:

  • “Just Making Things and Being Alive About It: The Queer Games Scene” (2013) by Brendan Keogh
  • “The 15 Queerest Video Games, Ranked” by Alley Hector (2018)
  • “How Video Games Can Help LGBTQ+ Players Feel Like Themselves” by Laken Brooks
  • “Press A, Be Gay: LGBTQ Representation in Video Games” by Jason Villemiz
  • “15 Games With Non-Binary Friendly Character Creation” by Allison Stalberg
  • “Can We Do Better Than Zelda? Queer Tropes in Video Games” a video from Feminist Frequency
  •  “The trans narrative in ‘The Last of Us Part II’ is compelling. There’s so much more to be done.” by Julie Muncy
  • “‘Am I Trans?’: One Teen’s Quest and How Gaming Helped” (2015) from Note to Self podcast (which features Naomi)
  • There are several specifically gay video game podcasts worth checking out, including Gay for Play and The Gayming Podcast.

Get more at prettymuchpop.com. This is the first episode of our brand new season. Mark and Tyler discuss plans for the season, more video game podcast ideas, and more in the Aftertalk to this episode, which you can get at patreon.com/prettymuchpop, or now you can sign up directly via Apple Podcasts for a subscription for ad-free and bonus material for three of Mark’s podcasts together on the Mark Lintertainment Podcasts Channel.

Sponsor: Get a loan to lower your monthly payments at Upstart.com/PRETTY.

Filed Under: Video Games Tagged With: LGBTQ+ representation, pop culture podcast, video game design, video game podcast

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Comments

  1. Conner Fields says

    August 25, 2021 at 9:25 pm

    I fid it fascinating that 3 years after Daniel Floyd’s pronounced Ludus Florentis (2012), the Anita Sarkeesian controversy starts. Games Change their nature, then someone thinks it’s time to criticize them and move them even further, and other gamers are like “too far”. You’re only allowed to change so much.
    1. Ludus Florentis https://www.youtube.com/watch?v=dGJCTOsbqNI
    2. Tropes vs. Women in Games https://www.youtube.com/watch?v=X6p5AZp7r_Q&list=PLn4ob_5_ttEaA_vc8F3fjzE62esf9yP61&index=1

    Reply
  2. Conner Fields says

    August 25, 2021 at 9:28 pm

    2 years after

    Reply

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Pretty Much Pop brings together philosophers, artists, comedians, and other smart folks to talk about media and how we consume it: TV, film, music, novels, games, comics, comedy, theater, podcasts, and more. Most of what (other) people like is pretty weird when you think about it, so thinking about it is what we do.

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