• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar

Pretty Much Pop: A Culture Podcast

A philosopher, an actor, and a sci-fi writer talk about media and how we consume it.

  • About
  • Episodes
  • Subscribe
  • Support
  • Contact

PMP#46: “Casual” Games with Diner Dash’s Nick Fortugno

June 2, 2020 by Mark Leave a Comment

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_046_5-21-20.mp3

Podcast: Play in new window | Download

Subscribe: RSS

Famed game designer Nick joins Mark, Erica, and Brian to consider fundamental questions about the activity of gaming (Nick calls games “arbitrary limits on meaningless goals”) and what constitutes a casual game: Is it one that’s easy (maybe not easy to win, but at least you don’t die), one meant to be played in short bursts, or maybe one with a certain kind of art style, or just about any game that runs on a phone? Nick’s most famous creation is the casual Diner Dash, which can be very stressful. Vastly different games from very hard but very short action games and very involved but soothing strategy games get lumped under this one label.

Our conversation touches on everything from crosswords to Super Meat Boy, plus the relation between psychology and game design, whether casual games really play less than hardcore gamers, the stigma of an activity that was for marketing reasons at one point branded as being just for adolescent boys, and even heuristics for beating slot machines.

Nick re-skins his background daily (via walking to a different locale).

Some sources we looked at include:

  • Wikipedia on casual games
  • “Casual Games, Time Management, and the Work of Affect” by Aubrey Anable 
  •  “Hyper Casual Game: Mobile Gaming’s Newest Genre” by Matija Hanicar
  •  “The Rise of Casual Gaming” by Niraj Chokshi 
  • “Popcap: The 10 Secrets of Casual Game Design” by Keith Stuart 
  • “Gaming Conceptz: Casual Games for Casual Players” by Vince Vader 
  • Casual Game Insider Magazine 

Just so you don’t have to write them down, our recommendations at the end were:

  • Nick: Candy Box!, Dicey Dungeons, Codenames, Super Hexagon 
  • Erica: A Fisherman’s Tale 
  • Brian: Two Dots 
  • Mark: Feeding Frenzy (which is different from Insaniquarium where fish poop coins that Nick I think is referring to)

Follow Nick @nickfortugno.

This episode includes bonus discussion that you can hear now by supporting the podcast at patreon.com/prettymuchpop.

This podcast is part of the Partially Examined Life podcast network and is curated by openculture.com.

Sponsor: Visit sunbasket.com/pretty and use promo code pretty to get $35 off healthy, delicious meal deliveries.

Filed Under: Video Games Tagged With: culture podcast, Diner Dash, Nick Fortugno, video game podcast

Reader Interactions

« Previous Post
PMP#45: Film Riffing with MST3K’s Mary Jo Pehl
Next Post »
PMP#47: Sitcom Premises: Genius, Bonkers and Otherwise

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Primary Sidebar


patreon

What is Pretty Much Pop?

Pretty Much Pop brings together philosophers, artists, comedians, and other smart folks to talk about media and how we consume it: TV, film, music, novels, games, comics, comedy, theater, podcasts, and more. Most of what (other) people like is pretty weird when you think about it, so thinking about it is what we do.

Get 3 shows ad-free with all bonus content from Apple Podcasts!

PEL Network

© 2023 · Pretty Much Pop