Do you play video games for the plot? Given that most people don’t actually finish most games, it would be unexpected if storytelling were the most important element. Mark, Erica, and Brian are joined by former video game professional (current TV development exec) Donald E. Marshall to talk through types of plots (linear, “string-of-pearls,” and branching), ways of weaving story into a game, balancing gameplay and storytelling, and more.
We touch on Death Stranding, Overwatch, The Last of Us, Skyrim, Fallout, Life Is Strange, Until Dawn, Erica, Bioshock, Telltale Games, Journey, Bandersnatch, Days Gone, Portal, and more. (That casual game Mark jokes about is Simon’s Cat Pop Time.)
Some articles and other sources:
- “When Video Games Tell Stories: A Model of Video Game Narrative Architectures” by Marcello Arnaldo Picucci (2014)
- “The Evolution of Video Games as a Storytelling Medium, and the Role of Narrative in Modern Games” by Chris Stone
- “Writing for Video Games: A Conversation with E. Lily Yu, Yoon Ha Lee, Robert Reed, Seth Dickinson, and Karl Schroeder” by Alvaro Zinos-Amaro
- “How to Write a Video Game Story” by Colin Campbell
- “A Hugo Award for Best Game or Interactive Experience” by Ira Alexandre
- The Dialog Podcast: s1e08 “Video Game Narrative Design and Writing Science Fantasy Novels with Carrie Patel”
Don is also a podcaster, having previously been a host of GeeksOn and now on The Big Fat Gay Podcast. Here’s info about the Wheel of Time TV show. One relevant GeeksOn episode is #102. Do you skip the NPC dialogue?